Talk:Watermelon/Code
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It will be more fun if you do this instead:
public void doPaint(Graphics2D g) { g.setStroke(new java.awt.BasicStroke(2f)); if (bot.getOthers() == 1) { double radius, arcSegment, segmentHeading; double time = bot.getTime(); for (Wave w : waves) { if (w.paint) { radius = (time - w.ctime) * w.velocity; arcSegment = w.extent / NUM_WAVEBUCKETS; for (int i = 0; i < NUM_WAVEBUCKETS; i++) { segmentHeading = w.heading + w.clockwise * (arcSegment * i - w.extent / 2); g.setColor(Color.getHSBColor( // this is Hue, Saturation, and Brightness 0.058333f, 1.0f, (float) (0.15 + 0.85 * waveBuckets[w.segment][i] / bucketMax[w.segment]) )); g.draw(new Arc2D.Double( w.origin.x - radius, w.origin.y - radius, radius * 2, radius * 2, segmentHeading, arcSegment, Arc2D.OPEN )); } } } } }
=) » Nat | Talk » 13:43, 10 June 2009 (UTC)
Originally, that's what I did, but with more waves on the screen I was skipping turns. -- Synapse 14:37, 10 June 2009 (UTC)
Really? I think robocode allow unlimited time when you are drawing. » Nat | Talk » 14:43, 10 June 2009 (UTC)
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