Talk:Fluid Movement

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Revision as of 16:48, 8 July 2009 by Nat (talk | contribs) (content isn't the same as the one from old wiki, misunderstanding?)
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Reading the old wiki article about this movement, it isn't the way you describe it. From the old wiki, it look like that you represent the moving vector as a 'force'. Then for each object you want, assign a 'force' perpendicular to it i.e. you will have 2 forces that will let you move forward/backward perpendicular to the object. Combine all forces together to create one result force and move with that force. The part I didn't understand yet is the the combination process. Anyway, this is not a movement that you 'stay perpendicular to all the forces acting on you'. » Nat | Talk » 15:48, 8 July 2009 (UTC)

Compared to Min Risk

I wonder if this overlaps with Minimum Risk Movement a bit. When checking points to move to, very many (or almost all?) of the stronger min risk movements have code to prefer directions which are perpendicular to the directions to enemies. This naturally results in a movement along the lines of Fluid Movement really. --Rednaxela 12:48, 8 July 2009 (UTC)

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