Talk:Code Size

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Codesize for some reason doesn't work for me. Can someone make a GUI version of it? It isn't too hard with Swing. (I've made a compression program with an algorithm of my own invention with a Swing GUI.) Or could someone post a javascript that detects it (the size) after you paste code in? Thanks! --Awesomeness 21:05, 13 March 2009 (UTC)

All you need to do to run the code size utility is "java -jar /path/to/it/codesize.jar /path/to/my/class.class". If you still can't get that working or just find it easier, you can use the "Package robot for upload" feature of Robocode which will tell you what the codesize is. Note, it's impossible for a javascript to easily detect the codesize of pastes java source code, because it's measured from the compiled bytecode not the source. --Rednaxela 21:16, 13 March 2009 (UTC)

Reducing Code Size

Well, I have a strong nano but it's roughly 280 in code size. I know I can shrink it... I'm just not very good at it. This method takes like twenty codesize points, (that's what I'll call them) and I SERIOUSLY need to shrink it. Any help please?

Code:

	public void alternate() {
		i();
		if (alternate) {
			alternate = false;
			i();
			return;
		}
			alternate = true;
	}

At least I TRIED to shrink it!


lolz,

--Awesomeness 01:22, 18 March 2009 (UTC)

The following is probably smaller codesize, but I haven't tested:

	public void alternate() {
		i();
		alternate = !alternate;
		if (!alternate) {
			i();
		}
	}

I'm not sure what i() does but I wonder if running it twice is REALLY a necessity, or if it could be worked around with very little codesize cost. Also, if codesize is critical, as it usually is for nanos, I'd suggest trying to reduce the number of number of methods in your code. If you have any methods in your code that are only called once, stop making it a seperate method. Some other tips are here in case you haven't see that. It would be easier to help if we could see more of the code, though I do have the suspicion that the biggest thing causing large codesize right now is that you may have too many methods. --Rednaxela 02:04, 18 March 2009 (UTC)

This may be even smaller

	public void alternate() {
		i();
		if (!(alternate = !alternate)) {
			i();
		}--~~~~
	}

--zyx 06:36, 18 March 2009 (UTC)

  • Maybe, but I thought I tested that type of modification to not actually be helpful despite it's common usage in nanos. Doesn't hurt to test that though, I may be wrong. --Rednaxela 07:00, 18 March 2009 (UTC)
  • I have found that this type of modifications can help, but only sometimes. I think, that how many times(or some other factors) you use the same variable again affect how the compiler translates them or something like that. But my final conclusion on codesize is that everything has to be tested, because it is really hard to know before hand how it will affect codesize. --zyx 07:22, 18 March 2009 (UTC)
    • What affects it is if you have to switch between variables. Here, the boolean alternate is being accessed 3 times in a row, so inlining it wouldn't help. However, if you called i() in between changing it and accessing it for the if then inlining would help because alternate does not have to be re-loaded into the registers. So what really matters is execution order, not whether it is inlined. Sometimes, however, it only possible to get the execution order correct by inlining. By 'correct' I mean switching between different variables as little as possible. --Skilgannon 11:15, 18 March 2009 (UTC)
  • Hm, this tempts me to try coding a nanobot using a java assembler in order to see if I can make any smaller codesize bytecode than the normal compiler would... --Rednaxela 07:35, 18 March 2009 (UTC)
  • If you really want to go that deep I recommend this book, it is the official JavaTM Virtual Machine Specification. It fully explains how a class file is encoded, there are many weird stuff in that VM. I haven't used that for codesize at all, I used it for a homework once. --zyx 07:52, 18 March 2009 (UTC)
  • As for coding java assembler ... maybe not yet for me. But looking at assembler to try to shrink is a definite yes for me. You also learn a lot of bytecode stuff from that, some of which can be guessed. (http://andrei.gmxhome.de/bytecode/index.html is super useful, it's a plugin in Eclipse that lets you view bytecode with the source) --Starrynte 00:51, 5 May 2009 (UTC)


Thank you! I've been making a nano. Yeah, two I()s are needed. I'll try these out!

Hi! There is a static final double constant that I want to be equal to 0.2. I realised, that if I write 1/5 instead of 0.2, I gain 2 bytes. But for some reason, that value of the constant will be 0.0! Do you have any idea? --HUNRobar 19:48, 28 March 2009 (UTC)

At last I figured it out. 1 and 5 are integers and for some myterious reason it calculated the value also as an integer: 0. As soon as I replaced it with 1.0/5.0, the 2 bytes came back and the constant was given the value. --HUNRobar 20:01, 28 March 2009 (UTC)

Well, wouldn't call it mysterious. All programming languages I've heard of keep integer input operators as having an integer output. One note is that 1.0/5 or 1/5.0 would also give 0.2 (no different codesize though, because the compiler optimizes 1.0/5.0 to a 0.2 in the bytecode I believe). Of course if one wants otherwise.... maybe one should design processors that have a native number format off "one sum of primes divided by another sum of primes" instead of binary integers and IEEE 754? :D --Rednaxela 20:14, 28 March 2009 (UTC)

  • Just as a footnote, in most low-level languages a/b is integer division if both a and b are integers. Integer division is a very important operation, is much faster than floating point division and you can easily tell the compiler you want floating point division ((double)a/b). Languages that perform division as floating point always are forced to offer a function to force an integer division, many times implemented as (c = a/b; return c < 0 ? ceil(c) : floor(c)) which is extremely slow, specially considering processors have a hardwired integer division operation. But I know is one of the darkest bugs one can have, a good exercise is to always check when you are going to divide if it is an integer division or not what you want. --zyx 00:23, 29 March 2009 (UTC)

I'm going mad, because I squeezed my nano from 263 bytes to 251, and I've stuck with the last two for an hour! --HUNRobar 20:59, 28 March 2009 (UTC)

Haha, I've sometimes had times like that, though I don't do codesize restricted bots much. If you update/post your bot's code on it's page and mention which one it is, people might have codesize suggestions to offer. :) --Rednaxela 21:21, 28 March 2009 (UTC)


-- Ok, I've found a new issue. I have a bot that my local codesize utility is reporting at 249, but the robocode built in version is showing 336. I'm wondering if I'm missing something. I'll go double check and make sure I have the latest codesize.jar in my test batch file. --Miked0801 00:35, 13 May 2009 (UTC)

Never mind - I had multiple classes... --Miked0801 03:09, 13 May 2009 (UTC)

I just discovered that setting my number of bins to 255 in Toorkild saves me 2 bytes over the old 230 I had before. Odd... --Skilgannon 10:26, 5 November 2009 (UTC)

Perhaps loading 255 (1111 1111) costs a little less than 230 (1110 0110)? Or you have reduced somewhere and you haven't noticed? --Nat Pavasant 12:58, 5 November 2009 (UTC)

If the bins number is an integer, then probably you reduced somewhere else (since from my tests they are both the same, since they both use SIPUSH). The only other possibility I can think of is that jikes somehow compiled 230 with SIPUSH, and 255 with LDC. For whatever reason, codesize thinks LDC is smaller than SIPUSH, though the bytecode reference says SIPUSH is smaller. --Starrynte 03:25, 6 November 2009 (UTC)

I went through it very carefully, that was the only change I made. And it's only 255. 256 comes out with an extra 2 bytes, as does 254. It's using less bytes than it would to load 0. I can't see any other code that would simplify for 255. The only way I can get a lower codesize is by using 1, and that's because two doubles simplify to 0 later on , ie. ((BINS-1)/(2*Math.PI)) = 0 when BINS = 1. If you want to experiment Toorkild 0.2.2 is the bot I noticed it in. --Skilgannon 12:13, 6 November 2009 (UTC)

ASM (byte code manipulation)

This library for direct manipulation of Java byte code looks interesting: OW2: ASM. (I know people have mentioned this kind of thing re: Mini/Micro/NanoBots before, but I don't know what other tools are out there, so just thought I'd share.) --Voidious 15:34, 24 May 2010 (UTC)

I believe there is Jusmin Java Assembler. Look like they serve the same purpose, though. --Nat Pavasant 07:36, 25 May 2010 (UTC)

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Contents

Thread titleRepliesLast modified
Writing nanobots using Java Assembly directly511:55, 19 May 2024

Writing nanobots using Java Assembly directly

It seems that openjdk has a wonderful tool called asmtools that allows two directional transformation between jasm and .class bytecode

https://wiki.openjdk.java.net/display/CodeTools/asmtools

Has anyone tried writing robocode bots with java assembly directly? Since the relationship between Java and Bytecode is not as direct as jasm and bytecode, writing with jasm directly may be a better way than tricks listed on this wiki.

Xor (talk)14:03, 6 May 2019

Rednaxela did mention on his user page:

Bots[edit]

Figments of my Imagination[edit]

Probably reality within the next year[edit]

  • Fleck - A NanoBot coded in java assembly to have more direct control of how the codesize is used. Might just be my own take on the 'NanoSurfer' concept too...

User:Rednaxela

It seems that he thought of the same idea in 2009, though he never got around to implementing it.

MultiplyByZer0 (talk)09:06, 7 May 2019
 

I believe many of the top nanobots use java assembly or Jikes to shrink their code. I haven't used it in my bots yet, but I plan to.

Slugzilla (talk)12:18, 8 May 2019
 

I've had some success using Proguard to shrink a few bytes off of microbots when they really need it - eg. Yatagan requires this. It usually does it by re-assigning variables into a slot that is no longer used - note that the actual java asm is not type-aware, so you can stick one type of object into the variable you previously used for a different type of variable. This means you can better re-use the initial few variables, which have lower codesize cost.

IMO you'll get better effective shrinking by exploring the library - for example, the pattern matcher nanos are all using string and substring indexOf functions, they would never have space to put all of the actual matching code in.

Skilgannon (talk)20:55, 9 May 2019

I think making use of library may be much useful than micro-optimizing bytecode size. Bytecode tools can be used for a few additional bytes though.

Xor (talk)04:54, 17 May 2019
 

As well as exploring the standard library it's also a good idea to carefully consider the robocode methods as well. For example, I was able to save a few bytes by switching from setTurnRightRadians to setTurnLeftRadians as it allowed me to save the result of getHeadingRadians in a register instead of calling it twice.

I didn't have any success with ProGuard when trying to shrink Quantum but switching to assembly with Krakatau has been quite fruitful. I've been able to save space by using dup to save variables on the stack instead of using local variables, which wouldn't have been possible in plain Java.

After my next update to Quantum I'll write a walkthrough from naive Java to optimised Java and finally down to bytecode. I'll be able to demonstrate most of the techniques listed in this page as well as a few new ideas like my gunheat lock for the radar.

Something I haven't explored yet is whether nested calls to event handlers can be exploited in some way. I don't think I could make use of it in Quantum but if/when I write a nano duelist it might come in handy.

David414 (talk)11:49, 19 May 2024