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Hmm. Not sure if this is within the rules but you can try to combine a gunlock radar with distance. Lets say you set your radar to turn 4*360degree and the distance check to 200 if you have no target increase the distance by 200 if you turned 360degree and so on until radar is 0 or you have found a target within the distance. If you find a target within the distance you lock it with the getGunHeat() or until it leaves the current distance. Hmm, just a quick thought and not well indicated by me, but you should get the idear :).