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13:39, 25 November 2012 GrubbmGait (talk | contribs) New reply created (Reply to Is your robot suppose to fire?)
01:35, 25 November 2012 Chase-san (talk | contribs) Comment text edited  
01:32, 25 November 2012 Chase-san (talk | contribs) Comment text edited (whoops)
20:10, 24 November 2012 Chase-san (talk | contribs) Comment text edited  
20:07, 24 November 2012 Chase-san (talk | contribs) New thread created  

Is your robot suppose to fire?

That is the question, since when my robot doesn't fire... Barracuda doesn't ever move, and it gets a 100% over 1000 rounds without fail (that is 60k to 0 score wise).

If I fire head on at power 3 (with very low toTurn fire bias). I get only around 98.6%. Using a specially designed two shot gun, its score hits 91.4% (once to get it moving, second time to put it out of its misery, both power 0.1). This is because the robot sticks around longer and has more energy to lose.

Since this is move of a movement "challenge" then a "how much your gun makes up for your movement" challenge. I am inclined to go with the latter score myself.

//My Two-shot Gun (No License, use as you like)
public boolean firedOnce = false;
public boolean mercyShot = false;

public void onScannedRobot(ScannedRobotEvent e) {
	if(e.getEnergy() <= 0.0001 && !mercyShot) {
		firedOnce = false;
		mercyShot = true;
	}

	double angleToEnemy = e.getBearingRadians() + status.getHeadingRadians();
	double toTurn = Utils.normalRelativeAngle(angleToEnemy - status.getGunHeadingRadians());
	if(peer.getGunHeat() == 0 && Math.abs(toTurn) <= 0.1 && !firedOnce) {
		setFire(0.1);
		firedOnce = true;
	}
	setTurnGun(toTurn);
}
Chase20:07, 24 November 2012

Your bot should be the same as the rumble version. So yes, it should fire. Or your rumble version should not fire also (but that's a bit killing for your rank I presume)

GrubbmGait13:39, 25 November 2012