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Hang on, looking at your description on the Xandercat page, are you trying to get the bullets to hit at half-way travel such that bullet.dist(fireLocation) == bullet.dist(targetLocation)? What I was talking about was shifting the point of intersection of the wave such that your bullet 'tail' covers the largest portion of the enemy wave.
No -- Just trying to get the tail to cover largest portion of the enemy wave. But minor bullet power changes just don't seem to make enough difference in bullet speed to do this effectively. However, it could be improved by moving forward or backward a little before taking the shot. I haven't experimented with that.
Moving sideways helps shooting a bullet "diagonally" and hitting incoming bullets more effectively. Very useful if the incoming bullet used head-on targeting.