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Time | User | Activity | Comment |
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04:15, 23 January 2013 | Chase-san (talk | contribs) | New reply created | (Reply to Teams champ) |
00:00, 23 January 2013 | MN (talk | contribs) | New reply created | (Reply to Teams champ) |
23:37, 22 January 2013 | MN (talk | contribs) | New reply created | (Reply to Teams champ) |
23:21, 22 January 2013 | Chase-san (talk | contribs) | New reply created | (Reply to Teams champ) |
22:36, 22 January 2013 | ABC (talk | contribs) | New reply created | (Reply to Teams champ) |
18:55, 22 January 2013 | Skilgannon (talk | contribs) | New reply created | (Reply to Teams champ) |
17:47, 22 January 2013 | Jdev (talk | contribs) | New reply created | (Reply to Teams champ) |
17:23, 22 January 2013 | ABC (talk | contribs) | New reply created | (Reply to Teams champ) |
16:01, 22 January 2013 | MN (talk | contribs) | New reply created | (Reply to Teams champ) |
05:12, 22 January 2013 | Voidious (talk | contribs) | New thread created |
Whoah, I never even noticed this happening - huge congrats!
CombatTeam is APS and survival king. :)
Jump from 3rd to 1st place happened after I added gun heat tracking, GF interpolation, narrow melee/team radar lock and tuned energy management against the other top 3 teams. There were other minor bugfixes as well, which didn´t improve APS very much.
Still losing to NightmareTeam (badly) and ShadowTeam (very close matches). So, NightmareTeam is the current PL king.
CombatTeam might stay king until DiamondTeam or NeuromancerTeam appears and raises teamrumble to the same level 1v1 and melee is.
Well done! I never had that much success in TwinDuel, maybe I just never put enough time into it. Maybe if I use the "target everybody, dodge everybody" idea of Neuromancer I might have success.
Dodging in teamrumble is even more effective than in melee, since you can have near perfect radar locks. The amount of detail in information is similar to 1v1 until you start losing teammates.
And at the same time, 99% of the teams don't react to opponent's waves. A lot of minimum risk movements (without melee surfing) and a few annoying provocative movements.
Switching from anti-gravity/shrapnel dodging to minimum risk/melee surfing is still in Combat's TODO list. All attempts until now have failed. But if successful, might be the edge needed to beat NightmareTeam's annoying ganking strategy. And may also help in meleerumble.
Congrats from me too. I didn't even know that Shadow was still the top team, there goes my last crown then... Muitos parabéns! :)
> there goes my last crown then
May be its reason for return?:)
It will be cool - 2011 year of return of PEZ, 2012 year of return of Paul Evans and 2013 year of return of ABC:) Just little tweak, just for chronicle:)
You never know. But just a little tweak is very improbable, just understanding my own bots' code could take a very long time...
Hah, I know how that goes. I commented a lot more then I used to and I still get lost in my code after a few months. I would be scared to take a look at one of my older robots (like Seraphim).
It happened with me too.
My solution: build another bot from scratch.
Already knowing what works and what doesn't helps a lot in building a competitive bot quicker and in a more organized way.