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That's pretty cool, reminds me of what I am doing in Cotillion's gun. Although, I think there would be problems with some bits being worth more than others unless you used some variation on Gray codes in your XOR. Perhaps doing the XOR, then disassembling the result and adding them back together as a single integer representing distance would be faster than simply using bitCount? Although, even then I think there might be issues with the distance metric not being correct.
One thing to be careful of, don't test a gun against surfers if you want to know how good it is. In fact, if you gun is good at hitting surfers, chances are it will be pretty miserable at hitting regular random movement. Rather test against RaikoMicro, and check what CunobelinDC got in the rumble as a comparison.
Edit: I misread that, it shouldn't have problems with different bits being worth different amounts, although you're limited to 8 values per attribute, if you want to stick 4 in an int
. Gray codes should still work, and give you much finer granularity.
Yes, it does work just fine, and you weight the importance of the dimensions just as you would with doubles, just having some slight issue with granularity when only a small number is available. I had 11 for latv, which is fine, but for the weighting I wanted only needed 2 or 3 for distance, but that would have been a granularity of 500 or 300 which is a little too coarse so I compromised on 4 bits.
The gray codes do not work for the simplistic XOR/bitcount mechanic and computing gray->binary looks expensive, so even if I could solve the math it probably wouldn't help.