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Fragment of a discussion from Talk:DeBroglie
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Thanks!

Combat is in my "Really tough to beat" stable of bots I test against. More than almost any other bot actually, Combat is sensitive to how I've been fooling with my flattener and stat rolling (I roll stats via half-life by what round the data point occured in. It's a rough solution, but one of the easier ones to implement when dealing with Objects fetched via KNN instead of a VCS array.)

The fact that this version can (barely) beat Combat is no guarantee that future versions will. :)

Tkiesel18:25, 18 June 2012