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Fragment of a discussion from Talk:DrussGT/Understanding DrussGT
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I think it is due to the noise rejection. For me it is the ratio between how a small change in a lot of dimensions is weighted compared to a big change in a single dimension, as you demonstrated above. You can also think about it like the difference between L1 and L2 distance, how they would affect a minimization problem. L1 rejects large noises, and is the most robust you can get while still maintaining a convex search space. L2 has a gradient that gets larger the bigger the distance, so dimensions with more error are effectively weighted higher, and weighted higher than just proportional to the amount of error.

Skilgannon (talk)18:15, 28 August 2018