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Time | User | Activity | Comment |
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11:07, 9 September 2013 | GrubbmGait (talk | contribs) | New reply created | (Reply to AVG Velocity) |
00:59, 9 September 2013 | BeastBots101 (talk | contribs) | New reply created | (Reply to AVG Velocity) |
12:26, 8 September 2013 | GrubbmGait (talk | contribs) | New reply created | (Reply to AVG Velocity) |
22:15, 7 September 2013 | Voidious (talk | contribs) | New reply created | (Reply to AVG Velocity) |
00:56, 7 September 2013 | BeastBots101 (talk | contribs) | New thread created |
I know it may seem like segmented or statistical targeting, but is it truly? I myself am not sure. Maybe an expert can tell me.
It sounds like Circular Targeting but with averages instead of current values for speed/turn rate? If so, one of GrubbmGrb's guns is like that.
Yep, it is. Don't know anymore if it is only the speed averaged or also the turnrate, it is a bot from 2006. Main reason for the averaged gun was to be able to hit those pesky stop and go bots.
It is no problem to copy/lend ideas, otherwise this whole wiki would have no existence. In no way I was/am original in my ideas, but I try to be original in my implementation. It is about your translation of an idea to your situation and code. So feel free to develop the best averaged circular gun there is!