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Fragment of a discussion from Talk:Gilgalad/movementStrategy
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1 and 2 looks a lot like transposition tables and pruning techniques used with success in chess engines. I was trying to find something similar in robocode for months, but failed.

You can cache square roots in 3 and only need to recalculate them when wave log is updated.

MN14:19, 8 March 2012