Thread history

Fragment of a discussion from Talk:Gilgalad/targetingStrategy
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

Scaling/segmenting your gun differently than your opponents dodging makes it harder to learn/dodge and can be good. As long as it doesn´t shoot walls (unreachable angles). DrussGT keeps changing its gun weights (segmentation) in the next version every time someone knocks it off the top and seems to be working very well.

MN17:25, 9 February 2012