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06:12, 3 May 2022 | Xor (talk | contribs) | New reply created | (Reply to Looks awesome) |
16:04, 18 January 2021 | Bnorm (talk | contribs) | New reply created | (Reply to Looks awesome) |
07:25, 18 January 2021 | Xor (talk | contribs) | New thread created |
I'm quite honestly shocked by the results. I was in the 86 range for a while, using iterative precise escape angles, then switched to escape circle calculation and jumped up significantly! Now if only I could hit those go-to movement bots as well as everybody else...
I'm also worried it might not translate well to the rumble. I tested a little bit with some basic min-risk movement turned on and the results dropped. Though maybe that's normal?
Either way, now working on some basic wave surfing movement and energy management, and hoping to enter the rumble in a couple weeks! Top 20 is the goal! But number 1 would of course be nice... ;)
Sorry for the delay of reply, some notifications may be gone during server maintenance.
Afaik mismatch between Targeting Challenges and the Rumble is quite common, since remaining stable and firing 3.0 bullets are both strong restrictions, so I'm not even using the versions posted in the challenge, as rumble score drops. Anyway, if the challenge score is low, it's a strong indication that more work could be done in targeting ;)
Also, I'm quite curious about escape circle vs iterative precise escape angles, as previous experiments of mine shows that iterative ones are better. Maybe it's caused by bugs in the iteration code instead of differences between both ;)
Anyway looking forward to seeing Jarvis in the rumble ;)