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17:31, 9 July 2012 Skilgannon (talk | contribs) New reply created (Reply to Lost Pairings)
17:10, 9 July 2012 Voidious (talk | contribs) New reply created (Reply to Lost Pairings)
16:59, 8 July 2012 Skilgannon (talk | contribs) New thread created  

Lost Pairings

I recently made a transition over from using gzipped pickled Python objects to gzipped json'ed Python dictionaries, and somehow managed to run into an error with the main Rumble object, which was deleted each time it was uploaded to. After that all the uploads that happened had their respective bots pairings deleted. I managed to catch it fairly quickly, but about half the bots lost a good portion of their battles, so it's back to the waiting game again. Fortunately after the changes the server uses less memory, so I can do more aggressive caching and have less accidental out of memory shutdowns =)

I also need to whip up a bot comparisons page to compare versions... this or next week I think.

Skilgannon16:59, 8 July 2012

Are you still pushing the limit on how many clients you can support? I've now got a heck of a lot more RoboRumble firepower, so let me know if you want me to point some of it at your server.

Voidious17:10, 9 July 2012
 

I was running Melee clients at the same time, so I've stopped those now and they're running 1v1. That puts me at 6 clients, which I think is all I can handle. Perhaps I'll upgrade to paid someday when I get more annoyed with the limits =)

Skilgannon17:31, 9 July 2012