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Time | User | Activity | Comment |
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20:43, 4 August 2014 | Skilgannon (talk | contribs) | New reply created | (Reply to Minirumble) |
21:11, 2 August 2014 | Beaming (talk | contribs) | New reply created | (Reply to Minirumble) |
18:44, 2 August 2014 | Sheldor (talk | contribs) | New thread created |
It looks like there are a lot of megabots in the minirumble right now. Has anyone else noticed this, or is it just a problem on my end?
It seems like a bug in code size detection. Since I am the one who contributed most of the battles, the bug must be on my end. I have no idea what caused it but this phenomena was noticed before once rumble switched to accept robocode with versions 1.9.[0,1,2].
I run a stock client with no modifications, but I do not much about code size detection by the rumble.
I think it is a bug with the rumble client in 1.9.x. Unfortunately I am really busy right now, but if anybody wants to submit a patch to Fnl on SourceForge I'll be happy to include the new version in allowed clients.
Skilgannon (talk)