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It seems like a bug in code size detection. Since I am the one who contributed most of the battles, the bug must be on my end. I have no idea what caused it but this phenomena was noticed before once rumble switched to accept robocode with versions 1.9.[0,1,2].
I run a stock client with no modifications, but I do not much about code size detection by the rumble.
I think it is a bug with the rumble client in 1.9.x. Unfortunately I am really busy right now, but if anybody wants to submit a patch to Fnl on SourceForge I'll be happy to include the new version in allowed clients.
Skilgannon (talk)