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14:10, 29 March 2013 | Voidious (talk | contribs) | New reply created | (Reply to quota reached) |
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19:05, 4 August 2012 | Voidious (talk | contribs) | Comment text edited | (typo) |
19:04, 4 August 2012 | Voidious (talk | contribs) | New thread created |
ERROR WRITING DATA!! QUOTA REACHED?
Oh no! I guess I'll stop my GigaRumble client. =) I've only been one running one slow client on my laptop, and with 30 slow bots it's pretty low volume - I think ~20 minutes per 25-battle iteration, at least.
Don't worry, I don't think it's you. I have 8 clients running at the moment in my lab, and it seems that they suddenly started producing a whole lot more battles over the last few hours (I'm not sure why). It's quite interesting, on the requests-per-second graph I can see when the latest Diamond was released quite clearly =) Check it out:
Again, I have no idea why that sudden burst of data came in. Considering it's about triple what I normally get, it would correspond with ~24 clients running regular rumble battles. Very strange. And no wonder I'm out of quota...
Hmm. If you have battles per bot 2000, and then they stopped running DrussGT / Diamond battles, I could easily see the battle rate tripling when switching to minibots or random battles.
It shouldn't switch to random battles though, because I've got priority battles going the whole time and the 1.7.3.2+ clients ignore the BATTLESPERBOT if there are priority battles waiting. I think I've identified a bug in the priority battle selection algorithm though, it is giving higher priority to pairings with more battles, rather than less (although that only starts happening once all the pairings are complete, at least).
Also, it hasn't been waiting on Diamond and DrussGT to fill out their battles like Darkcanuck's rumble, because until just now *everybody* was below 2k battles.
Ruh roh, my client's hitting this again.
OK. mrm.MightyMoose .2 vs logiblocs.Fire 1.0 received in 365ms ERROR WRITING DATA!! QUOTA REACHED?
That makes no sense, it is well below hitting anything. There was also an issue with priority battles not having any options because everybody had full pairings, which was some errors, as well as malformed requests which were coming from my university connection, I think they had something to do with the SEACOM cable currently being down.
I've added some logging, so next time it happens I can see exactly what the problem is.