Thread history
From Talk:LiteRumble
Viewing a history listing
Jump to navigation
Jump to search
Viewing a history listing
Time | User | Activity | Comment |
---|---|---|---|
19:47, 12 February 2013 | Skilgannon (talk | contribs) | New reply created | (Reply to server load?) |
17:42, 12 February 2013 | Voidious (talk | contribs) | New thread created |
Any idea how much load your server can handle now? Just curious... Still thinking about the feasibility of switching to a new rumble server.
If I upgrade to paid it would probably handle as much as Darkcanuck's server. As it is it is mostly limited by number of database writes, probably 4 1v1 clients and 2 melee clients at i5/i7 execution speeds would be the limit. If I/we upgrade I could also tune the caching so that it loses less data.
I'm actually looking at doing a Java implementation just because the number crunching is so much faster. Also now that I've done the Python one it would just be a translation and not an entire rewrite.