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I run my simulations. You guys are correct asin(vBullet/vBot) is the correct formula.
Now back to the drawing board to see where the logic fails me.
It is not the correct one. It just has a higher value than the real MEA all the time so it works.
No, traditional MEA is correct, as long as wave speed > robot speed.
I can prove that, but not formally.
If your speed < wave speed, you'll always be hit.
Since you'll always be hit, that's all about where you are hit.
Assume that there is one point you are hit, and that point gives you max escape angle — If you don't go there directly (by a straight line), math says you'll always have a shorter path, which gives you extra time. And you can always use that time to increase your MEA, which contradicts to "that point gives you max escape angle". Therefore MEA must be reached by moving along a straight line.
Since MEA must be reached by following a straight line — All the possible hit location forms something similar to ellipse — however I yet not proved it is an ellipse, but it looks like that, and when wave speed = 2 * robot speed, it is an exact circle (which I have a proof).
Anyway, since it looks like an ellipse, the MEA is always reached when you move perpendicular to the HOT angle.
Oh' I missed that part. If you are faster than the bullet MEA can't be calculated because it keeps increasing.
No. It is always easier to go by a straight line but for example you've calculated a MEA of Pi radians. Going directly doesn't help because even if we arrived earlier than the orbital one, the wave could hit. I'll make some calculations to be sure that it is true with smaller angles too.