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Time | User | Activity | Comment |
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10:50, 22 October 2017 | Skilgannon (talk | contribs) | New reply created | (Reply to 6.7) |
10:46, 22 October 2017 | Skilgannon (talk | contribs) | New reply created | (Reply to 6.7) |
01:39, 22 October 2017 | GrubbmGait (talk | contribs) | New reply created | (Reply to 6.7) |
00:52, 22 October 2017 | Cb (talk | contribs) | New thread created |
Congratulations to this great APS improvement with 6.7! I was already feeling safe to be able to stop the development of Firestarter for a while, but Neuromancer's improvements come fast and I am wondering how far scores can be pushed in melee. A few months ago, I thought more than 72% APS is impossible :)
My deepest admiration for both of you, you both push each other beyond limits no-one has ever gone before. As most of you do is unexplored terrain, your dedication and stamina is admirable. Maybe this is the start of a revolution in the Melee field, in one-on-one we have had several since the start.
I think the melee revolution has already started!
Unfortunately, the complexity of melee surfing is so high I really don't think a BasicMeleeSurfer is really feasible. Just to have something that outperforms a random movement is a lot of code. This really raises the barrier to entry.
Thanks! Being at the top is never safe ;)
I think it is possible to get to maybe 75%, but the crazy 90% scores in the 1v1 will never be possible because you can't starve the enemies with a good movement like you can in 1v1 - they can just get points against other enemies. There are still major advances to be made in both movement and targeting in melee I think, but unlike 1v1 once you get to a point where your movement can enable a survival of 100%, all further advances will all come from the gun.