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Fragment of a discussion from Talk:Oculus
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I would say simply try and save data ;)

e.g. just run your code like normal, but with time recorded. when skipped turn recorded, try to limit run time and save that. Only when skipped turns are not happening, the time limit will not decrease, then you know it.

However if the skipped turns are happening occasionally, you may end up limiting yourself too strict ;)

Xor (talk)14:50, 11 September 2017

If your robot does skipped turns you can't measure the time.=)

Dsekercioglu (talk)16:11, 11 September 2017