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It knows where it will be, but it re-calculates dangers and precise-predictions every time the enemy moves >10% of enemyDistance. It also predicts enemy movements for use in the danger calculation, so the danger calculation changes based on the enemy movements. So you would have to re-calculate DrussGT's precise predictions in your simulations many times if you moved.
I'm thinking of incorporating a random gun and random movement just to future-proof DrussGT, although there are more fun things to do in the mean time =)
Skilgannon (talk)