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Is it really that hard to detect when the rumble stabilizes? I get what you're saying about full on priority battles, but I'm thinking when all bots have some huge number of battles, like 6,000 or 10,000, you assume it's stable. That's only one API call. It's actually stable long before that as far as most people care. Also, the API call tells you how many pairings each bot has, so you can just check that they are all the same number instead of downloading each individual pairing, if that's the measure you want.
Again, I'm certainly not saying my wish list wouldn't be a ton of work. =) I was intentionally including all my pipe dreams there. But I think they're mostly feasible.
For PL, it's about 16k battles, assuming all pairings are balanced. Otherwise you need to download 600k pairings to analyze.
And relying on Darkcanuck's API will make the client incompatible with other servers.