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Slow upload isn't client problem; it's the server. I believe darkcanuck is throttling the upload on the server because the server can't handle the load,
Although if we do this we should clear all the battle data from nano/micro/minimeleerumble, too.
Its how the protocol works which slows down uploads. According to Bwbaugh, the server can handle about 30 clients. Or can handle 30 times what a single client uploads.
The ideal would be to adapt the protocol for batch uploads, but it is also possible to achieve a similar speed up changing the client alone.
Faster uploads would benefit all leagues, melee leagues even more, since a single melee battle generates about 45 to 180 pairings.
MN