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I think with a modern Passive Bullet Shadower, you can easily implement Active Bullet Shadower by brute-forcing firing angles — and actually with some math you should be able to calculate that directly.
I've been long thinking about some smooth transition between Bullet Shielder to Active Bullet Shadower and Passive Bullet Shadower. E.g., shield at first, then begin dodging. When there's a chance to shadow, do that deliberately if worth the miss.