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The reason Scarlet uses so much memory is it is just two bots that have been welded together. Each side manages its own information and systems.
Why would that matter? My gun and movement don't really share any data. I might save on the size of a few class files they share, but that's negligible (the whole JAR file is a couple hundred kb).
Unless there's two movements and two guns being initialized and/or processed, but I'd be surprised if that's how you guys have it setup, and it would be easy to fix.