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Good catch. I've added synchronization guards on the initializeRound() and cleanup() and now I get the SYSTEM: Neuromancer 5.4 has not performed any actions in a reasonable amount of time.
printed inside the correct round. The ThreadDeath is still printed in the round after, but I can live with that I guess.
Now for the next question, why is this even happening?
Skilgannon (talk)
It seems that Skilgannon has filed a bug report on this issue, including the necessary patch.