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Cool! Well, I have a few thoughts on how all this could tie together:
- Instead of (or in addition to) RoboRunner/BattleRunner dynamically loading the listener/scoring class, I think we should pass a flag to BattleProcess that tells it the name of the listeners to load and attach to Robocode engine.
- I think it would be good if the listener interface extends IBattleListener, or includes one, so you can just attach it to the RobocodeEngine (addBattleListener) and have it listen to the events it wants.
- Then I guess it would need some setup to pass its output back to BattleRunner so we can store it and print it. I'm fine with printing to stdout or writing to temp files or whatever. I guess if we load the interface on the RoboRunner side, too, it could also have a method that runs after each battle to print whatever it wants from the data file.
- I don't think it's reasonable for BattleProcess to always listen to all events and pass all that data back for every battle. If you look at IBattleListener, it's possible to listen to every detail about every single turn in the battle. That's a lot of extra processing if you're not using it. =)
Does most of that make sense? Thanks for getting the ball rolling on this! I think it'd be a really exciting feature. Even if nobody but us uses it. =)