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I'm actually using it as a pass-through between my gun and movement so that I can mark the enemy waves with the correct shadows. I could always make a class that has bullet power, firetime and initial fire location, but that's essentially what the Bullet object already is so I thought I'd rather just use the built-in one =) A bit of my codesize-restricted mindset weighing in, perhaps.
Ah, that makes more sense. Indeed I do duplicate that in my own class for the gun/movement linking of bullet shadows.
(Not sure if you're joking about your focus on code size... =) jk)