Thread history
Viewing a history listing
Thanks for noticing! I think BeepBoop has more potential, since it’s doing better against a lot of tough bots, and losing some APS against some weak bots (some times BeepBoop knows the shot but still get hit, weird).
Anyway I was looking for some real improvements before making the combination, and Bullet Shadow/Correct does work pretty well! I would say without DrussGT/Understanding DrussGT and BeepBoop/Understanding BeepBoop I would never imagined that it’s possible to break 92 APS.
I’m also planning some complete code cleaning & sharing even more details (most have been forgotten given the age). And possibly write some tutorials as well!
I guess there was a bug in your initial bullet shielding, it's now up to 93 APS! Wow, bullet shielding helps a lot.
Thanks everyone! I'm also surprised how I can do when a shield is combined. Anyway there won't be ScalarR without so many detailed articles on this wiki, and Skilgannon sharing a lot of details. I've already wrote some basics about ScalarR in ScalarR/Some Ideas, and planning more after some full review of the code base!
Oh wow, huge congratulations!
I guess I kind of deserve this for not really updating DrussGT since 2013, yeah? ;-)
I've been putting all of my open source energy into my opencalibration project, but I'd love to get back to DrussGT again. I have some big ideas, and no time...