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Fragment of a discussion from Talk:Targeting Challenge RM
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I think this is better than a non-firing target, as hit-rate is not the only thing that affects score.

If you choose to fire only when a guaranteed hit is possible, hit-rate will be 100%, however you merely earn score this way.

Then a target that losses energy which is the score you can earn potentially could better simulate real world situations

Xor (talk)07:49, 10 July 2019