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21:10, 14 November 2011 Chase-san (talk | contribs) New reply created (Reply to v3.24)
19:35, 14 November 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
18:38, 14 November 2011 Chase-san (talk | contribs) New reply created (Reply to v3.24)
15:57, 7 November 2011 Rednaxela (talk | contribs) New reply created (Reply to v3.24)
05:15, 7 November 2011 Skotty (talk | contribs) New reply created (Reply to v3.24)
04:54, 7 November 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
12:41, 6 November 2011 GrubbmGait (talk | contribs) New reply created (Reply to v3.24)
07:46, 16 September 2011 Chase-san (talk | contribs) New reply created (Reply to v3.24)
05:44, 16 September 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
05:41, 16 September 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
19:49, 15 September 2011 Voidious (talk | contribs) New reply created (Reply to v3.24)
19:19, 15 September 2011 Chase-san (talk | contribs) Comment text edited  
19:19, 15 September 2011 Chase-san (talk | contribs) New reply created (Reply to v3.24)
18:37, 15 September 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
18:19, 15 September 2011 Chase-san (talk | contribs) New reply created (Reply to v3.24)
17:34, 15 September 2011 Jdev (talk | contribs) New reply created (Reply to v3.24)
15:34, 15 September 2011 Voidious (talk | contribs) New thread created  

Wow, that's a lot of changes in one update. You are brave. =) Looks like it worked out though...

Voidious15:34, 15 September 2011

I hate develop movement's mechanics, but eventually my tests show +0.5 APS and i quick release this version:) but i already find a bugs in this version:)

Jdev17:34, 15 September 2011
 

But developing movement is fun. :)

Chase-san18:19, 15 September 2011
 

No, fun - it's "Destroy the rest", but movement's development is suffering:)

Jdev18:37, 15 September 2011
 

Non-sense. Isn't the phrase, "dodge the best"? ;)

Chase-san19:19, 15 September 2011

For me it were better if "predict enemy bullets the best":)

Jdev05:41, 16 September 2011
 

I thought it was "Destroy DrussGT".

Voidious19:49, 15 September 2011

And Diamond:) And Shadow And Hydra And so on And so on:)

Jdev05:44, 16 September 2011
 

the knack of rhythm is lost to you both.

Chase-san07:46, 16 September 2011
 

Hmm, for me it's more like: 'Get slaughtered by the best, destroy the rest' , but I still have ideas only hardly any time. Now you have only 1.5 APS left to get to #2, but with your pace, it will cost you 3 to 4 weeks to accomplish that. Congrats with your astonishing appearance in the rumble!

GrubbmGait12:41, 6 November 2011
 

I don't think, that Voidious so easy give up second place and only two jokers left in my arms. So i'm not so optimistic:) But lets see where is my limit:)

Jdev04:54, 7 November 2011
 

I'm down to 0 jokers and currently looking for a new deck.

Skotty05:15, 7 November 2011
 

I'd say 0 jokers and looking for a new deck is a nice relaxed state to be in, and a good time for the idle pondering of new ideas. It can be frustrating having 5 or 6 jokers but not enough time to get any into play :P

Rednaxela15:57, 7 November 2011
 

I have like 6 but they are secured to the ceiling with fishing line and I lack a ladder.

Chase-san18:38, 14 November 2011
 

Chase do not use so difficult sentences with english lamer:) I understood you like you know 6 jokers, but can not take them some reason

Jdev19:35, 14 November 2011

More or less. English is full of strange idioms.

Basically I know a few things that could work out pretty well, but not sure how to go about implementing them at the moment.

Including a potential solution to the multiple wave surfing problem.

Chase-san21:10, 14 November 2011