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I meant it wasn't important for micros/nanos. In the early versions of ÉpéeistMicro, I had the 10 byte if (getEnergy() > 2)
, but I later removed it because it made almost no impact on its scores. Also, firing a constant bullet power 92% of the time saves about 20-30 bytes because it allows you hard-code bullet velocity and bullet damage.
I can definitely see the advantages of conserving energy in megas. Plus, doesn't firing low power bullets increase the chance of creating a full bullet shadow?