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Looks like it works ok. I was worried about depletion too, especially when I saw you use 48 (any reason for that number in particular?), then I actually thought about it and noted the rad/deg growth, so anything down to 2PI should be ok :)
48 is the distance of a stop-and-go move, so my thoughts are that it will be big enough that on the enemy death it will avoid HOT, but won't go into walls.
Skilgannon (talk)
Ah, clever. I keep forgetting that once an opponent dies you will stop getting scan events.
I also remember some comment about stopping on radar slips being a reason not to set it too small.
Does the recent ++integer and inversion of the matching actually work? It looks like it should always terminate the loop by setting matchPos = -1.