Thread history

Fragment of a discussion from Talk:Yatagan/Source
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

Looks like it works ok. I was worried about depletion too, especially when I saw you use 48 (any reason for that number in particular?), then I actually thought about it and noted the rad/deg growth, so anything down to 2PI should be ok :)

Nz.jdc (talk)01:45, 29 May 2013

48 is the distance of a stop-and-go move, so my thoughts are that it will be big enough that on the enemy death it will avoid HOT, but won't go into walls.

Skilgannon (talk)08:19, 29 May 2013

Ah, clever. I keep forgetting that once an opponent dies you will stop getting scan events.
I also remember some comment about stopping on radar slips being a reason not to set it too small.

Does the recent ++integer and inversion of the matching actually work? It looks like it should always terminate the loop by setting matchPos = -1.

Nz.jdc (talk)12:10, 29 May 2013

Apparently not. I guess I should've tested that before I published it.

Sheldor (talk)14:01, 29 May 2013