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Fragment of a discussion from User talk:AW/virtualWaves
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yeah, but the bigger gaps also mean that there is less reason to assume that is how they really move... I supose the reason for using virtual waves would be something like:

There are several things that affect their movement profile (which are the things I want to segment on) If virtuality affects their movement profile, I should segment on it. If it doesn't I should use virtual waves!

But I am wondering whether one could in theory make a random movement that is simpler than wavesurfing and would not be any easier to hit than it would be with a gun that only uses firing waves. As I see it, the assumption behind virtual waves is that if I fired now, they would move in the same way that they are moving for the 2 or 3 incoming bullets. I am wondering if that assumption is neccessarily correct (with a certain margin of error) for any reasonable random movement. (I think there really could be random movements more complicated than wave surfing, in fact I was planning one, but when I realized that wavesurfing was simpler I gave up)

AW23:05, 5 September 2012