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16:40, 28 November 2013 Beaming (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
16:26, 28 November 2013 Beaming (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
16:05, 28 November 2013 Skilgannon (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
15:53, 28 November 2013 Beaming (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
12:48, 18 November 2013 GrubbmGait (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
18:23, 16 November 2013 Beaming (talk | contribs) Comment text edited  
18:20, 16 November 2013 Beaming (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
16:53, 16 November 2013 Skilgannon (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
16:42, 16 November 2013 Beaming (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
11:09, 16 November 2013 Skilgannon (talk | contribs) Comment text edited  
10:49, 16 November 2013 Skilgannon (talk | contribs) New reply created (Reply to What is wrong with meleerumble?)
05:54, 16 November 2013 Beaming (talk | contribs) New thread created  

What is wrong with meleerumble?

Looks like meleerumble is not updated anymore. If one goes to http://literumble.appspot.com/Rankings?game=meleerumble she would see that the most recent update was done on 2013-11-07 while today is 2013-11-16.

Beaming (talk)05:54, 16 November 2013

That's because nobody is running a client for it. You're welcome to run it yourself, unfortunately I had to stop the client I was running when I moved out of my old lab.

Skilgannon (talk)10:49, 16 November 2013

I find it impossible to run a client for meleerumble, robocode just crushes on attempt to submit results. I have no such problem for roborumble, which continues to happily accept my CPU cycles :)

But someting is broken in meleerumble robocode. Here is the relevant part of the console log for ./meleerumble.sh v1.8.2.0 run

RESULT = mld.Wisdom 1.0 wins, bayen.UbaMicro 1.4 is second.
Fighting battle 2 ... dq.Finity 0.2,jangs.ns51 1.0,simonton.micro.Sprout 1.1.3,baal.nano.N 1.42,ap.Frederick 1.1,amk.jointstrike.JointStrike 0.2,cs.sheldor.Talon 1.1,bvh.mini.Fenrir 0.39,arthord.NanoSatanMelee Beta,fullsail.TimbotNoPrediction 1.0
Can't load 'dq.Finity 0.2' because it is an invalid robot or team.
RESULT = simonton.micro.Sprout 1.1.3 wins, bvh.mini.Fenrir 0.39 is second.
Uploading results ...
OK. Portia vs Improved added to queue in 5ms
Exception in thread "Application Thread" java.lang.ArrayIndexOutOfBoundsException: 2
        at net.sf.robocode.roborumble.netengine.ResultsUpload.uploadResults(ResultsUpload.java:176)    
        at roborumble.RoboRumbleAtHome.main(RoboRumbleAtHome.java:137)

Beaming (talk)16:42, 16 November 2013

I just tried a client and it is working fine, so it seems like a problem with your install. Delete the /robocode/roborumble/files and /robocode/roborumble/temp directories and try again.

Skilgannon (talk)16:53, 16 November 2013

Thanks Skilgannon. Above recipe fixed the issue.

But I find it strange, I am quite sure that I was trying to run it from the fresh install.

Beaming (talk)18:20, 16 November 2013

There was an entry in meleerumble without link, Skilgannon repaired that. But to be sure that no old pieces are left behind, cleaning those directories is good practice.

GrubbmGait (talk)12:48, 18 November 2013
 
 
 
 

Something is wrong with meleerumble. My client fails with

Uploading results ...
Exception in thread "Application Thread" java.lang.ArrayIndexOutOfBoundsException: 1
        at net.sf.robocode.roborumble.netengine.ResultsUpload.senddata(ResultsUpload.java:293)
        at net.sf.robocode.roborumble.netengine.ResultsUpload.uploadResults(ResultsUpload.java:184)
        at roborumble.RoboRumbleAtHome.main(RoboRumbleAtHome.java:137)

On top of it the last upload was 11 hours ago and it was from me, but I think it start to misbehave by this time already.

Beaming (talk)15:53, 28 November 2013

I think it's your client again, same fix procedure as last time. You aren't running two clients out of the same folder, are you? It can corrupt the results file, which causes the client to crash.

Skilgannon (talk)16:05, 28 November 2013

I am quite convinced that it is on my side, but I was suspecting that others had the same problem, due to lack of uploads.

Same procedure did not fix it, but today I started it again after 8 hours and it works now.

I do run roborumble and meleerumble in the same folder, strangely roborumble is stable as a rock, while meleerumble gives me hick ups. Do you suspect some race condition and advise to use separate folders?

Beaming (talk)16:40, 28 November 2013
 

Never mind, looks like it works now.

Beaming (talk)16:26, 28 November 2013