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What bites me is that I cull points via displacement vectors (points that would lead off of the battlefield), so it's still feasible for me to end up with an empty return till about 1/2 to 3/4 of the way through round one.

I really should drop the displacement culling and see if it hurts/helps. It may be a bit of complexity I don't need.

Tkiesel07:11, 4 June 2012