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I was playing kind of dumb in my earlier testing, but doing so helps ensure everything is as user friendly as it can be. I like the idea of a stage being able to indicate min/max bots, though I see your point about it still being possible to pair robots with stages they were not meant for.

I'm not sure if this is even possible, and I certainly wouldn't worry about it anytime soon, but the one thing that I think would be *really* cool in a game like BerryBots, Robocode, or similar would be if they provided a way for a user to paint his/her own ship/tank/robot; something more than just setting colors. This would greatly enhance interactive play. I'm not sure how many others would be into this idea though. Just an idea for the backburner.

Skotty20:13, 9 March 2013

Doesn't sound that far-fetched to me. I'll already have to roll my own basic graphics API to add debugging graphics, so using that same architecture for customizing your ship graphics might be pretty cool.

Voidious20:48, 9 March 2013