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Just released v1.2.0 with the Game Runner API. I think it holds up pretty well in a comparison against the Robocode control API - it handles multi-threading under the covers, lets you configure input parameters and prompt the user for those fields with a graphical dialog, and includes some examples that do basic batch battles or a single-elimination tournament.
- Video overview
- BerryBots v1.2.0 details
- batchduels.lua gives a good idea how easily you can implement a basic multi-threaded batch battle runner.
I feel like this was the final prerequisite to the kind of real bot development like I'm used to. So I'm pretty stoked on that. :-)