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And man, now that I'm testing this with the Game Runner API, I am just salivating. You can run a tourney or a benchmark and literally save every replay to watch later without any problem, besides maybe disk space. (Looks like ~100 bytes per tick in these 1v1 matches I just ran. So 10,000 ticks would be 1 meg.) How cool would it have been to have replays for every match in the Twin Duel every week when it was running?
Sorry to boast, just excited... :-)