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15:11, 22 June 2012 Rednaxela (talk | contribs) New reply created (Reply to Classify Melee Field)
12:34, 22 June 2012 Wompi (talk | contribs) New thread created  

Classify Melee Field

Hi mates. I'm playing right now with classifying the melee field and maybe we can share some thoughts. What i'm looking for, is to classify the whole field danger beside the single opponent danger. What i got so far is this little table:

It shows the max/min/avg turns when i died - related to the enemies left. The min/max/avg energy is the energy i had if i start to fight xx opponents. Count means how often i finished with x opponents left.

example: against top10 micro melee
enemies left count max turn min turn avg turn max energy min energy avg energy
0 +10 +1276 +743 +937 +80.9 +2.9 +26.0
1 +6 +1252 +784 +983 +81.6 +6.9 +36.7
2 +6 +1052 +636 +739 +83.3 +9.2 +37.7
3 +2 +685 +638 +662 +96.9 +4.4 +50.5
4 +1 +434 +434 +434 +101.0 +15.6 +53.1
5 +2 +446 +324 +385 +103.3 +12.9 +55.4
6 +6 +386 +312 +350 +105.3 +0.0 +53.3
7 +1 +334 +334 +334 +110.2 +0.1 +60.4
8 +0 NaN NaN NaN +107.7 +2.5 +73.0
9 +1 +222 +222 +222 NaN NaN NaN
example: against sample bots
enemies left count max turn min turn avg turn max energy min energy avg energy
0 +100 +3131 +680 +1227 +219.0 +11.1 +139.5
1 +0 NaN NaN NaN +220.6 +41.0 +145.3
2 +0 NaN NaN NaN +217.9 +56.9 +141.7
3 +0 NaN NaN NaN +199.0 +64.0 +139.8
4 +0 NaN NaN NaN +184.7 +64.0 +136.9
5 +0 NaN NaN NaN +180.7 +61.3 +131.3
6 +0 NaN NaN NaN +167.6 +54.8 +126.5
7 +0 NaN NaN NaN +164.1 +59.3 +122.2
8 +0 NaN NaN NaN +159.4 +68.3 +115.7

I'm not sure how fast this values correlate to the current field danger, but i guess it is a good start. As you can see against the samples i could increase my damage and the movement could also be more aggressive because the field is weak. My opinion about the turn information is, you can see if you use the right weapon for the round state. Again - against the samples it looks i have some problems to hit (huge max turn, high diff between min and average) and should use another gun. Against the micros it shows an energy gap between 2-3 opponents left (so i should possible change the movement at this state).

My thought is, if i read this informations while battling and change my tactics on them it could be rewarding. What do you think and maybe there are some other data that should be collected to classify the field danger.

Take Care

Wompi12:34, 22 June 2012

I don't have time for a more comprehensive post right now, but with regards to the huge max time for the sample bots, I'd guess that has more to do with them not hitting eachother well rather than an issue with your robot. I mean, many of the sample bots don't even fire very often at all.

Rednaxela15:11, 22 June 2012