rev0072

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Revision as of 25 June 2012 at 15:05.
The highlighted comment was created in this revision.

Wow, that's quite a jump - nice work! I was wondering what happened since like rev0059 or so. Looks like you got back on track. =)

    Voidious03:34, 25 June 2012

    Thanks!

    (Sorry for the lateness of the reply. My ISP is having issues.)

    It's been downhill since rev0056, mostly because of me fiddling with the flattener when I should have been addressing more basic issues.

    Some things I was doing with my histogram were starting to cause lots of skipped turns. I couldn't bring the surfing resolution below ~3 pixels (equivalent... 1/13th of a precise intersection width) without getting mired in hundreds of skipped turns per 35 round match. Blegh.

    So it was time to rewrite that kludgy histogram class. Along the way, I went all-in on Gaussian kernel density calculations. Seems to have been a great boon on the majority of the Rumble field.. and really really hurt me against top bots. *chuckles*

      Tkiesel16:05, 25 June 2012