Melee Gun

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Revision as of 4 July 2012 at 19:54.
The highlighted comment was created in this revision.

Interesting that you managed to shoehorn in a Shadow style gun. Isn't it horribly slow without the KD-tree?

    Skilgannon20:13, 4 July 2012

    It's using segmentation instead of KNN. =) So each segment has a list of displacement vectors. Which saves quite a bit of code size, as well - enough for me to also fit an optimal radar (spin towards bot scanned least recently).

      Voidious20:54, 4 July 2012