gun tuning tangent

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Revision as of 10 July 2012 at 19:25.
This is the thread's initial revision.

gun tuning tangent

Man, I'm so relieved to finally have a nicely tuned gun in 1.7.47. I hit several weird hurdles along the way that had me really confused / annoyed. The whole time, I knew it wouldn't even gain me many points, but all I wanted was to find some small gains and get warm fuzzies about my gun being nicely polished. =)

Now that I have that figured out, I'll just re-tune the perceptual gun against the same bots, hope I don't lose much or maybe even gain a little, and move on with my life. =)

The hurdles, if anyone's curious:

  • Made a new version of TripHammer updated to Diamond's current code base, which has changed a lot of nitty gritty data processing stuff.
  • My genetic algorithm code for the "fading KNN" was setting the parameters related to "size of k" on the wrong Classifier, so they were producing jibberish (had no impact on fitness) for several versions of Diamond.
  • My KNN classifier (basically the WaveSim version of Diamond's gun) was multiplying the scan weight to the value I pass to Math.exp, instead of the result of Math.exp. No idea how/when that happened, but it sure made me feel stupid.
    Voidious20:25, 10 July 2012