2.8.0
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Cool, been trying to find a good reason to do this myself. =)
The predicted distance to enemy is a good use for it, but besides that, every thing I prototype that might make use of this ends up failing pretty hard, and/or being really slow by killing my second wave surf danger cutoff optimization. Which isn't a deal breaker if it gave serious APS gains, but is pretty close to it, and makes it much more painful to test. I recently made another serious pass at "factor in danger of firing situations presented to the enemy" that fell into this category.
My thoughts were that my future wave surfing might actually be failing because I didn't have this feature yet. I'm going to try using the predicted enemy locations for the fire location of the future waves, since that is the one big inaccuracy that is still left in the future wave system I'm hoping that it will actually help this time...