Melee WaveSuffering

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Revision as of 24 August 2012 at 15:53.
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Melee WaveSuffering

I just want to say, if you thought 1v1 WaveSuffering was bad, melee is on a whole different level. For instance, in 1v1 the changes I made from 1.1 to 1.2 would probably boost my score by over 1%, but in melee it got lost in the noise. I've done a major restructure to allow me to keep post-scantime-interpolated snapshots of where everybody is on the battlefield, and to let my wavesurfing get updated by it to use the improved wave centres, enemy locations at fire etc. As far as I can tell everything is working perfectly, but it now tanks fairly horribly against simple targeters outside of the 1v1 context.

    Skilgannon10:19, 24 August 2012

    I can only imagine. And you're making me feel pretty good about my hunch that there's not enough data in Melee to effectively surf. :-) But if your score is tanking vs simple targeters, I have to think you have introduced a bug somewhere. How could it be otherwise?

    Unless there's a side effect to the predictability of your movement profile, or other risk factors are now being under-weighted... I guess there's a lot to consider. But if it's really that much more accurate, I'd expect the scores to improve after some re-tuning, right?

      Voidious16:53, 24 August 2012