Melee Gun Thrashing

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Revision as of 2 September 2012 at 20:05.
This is the thread's initial revision.

Melee Gun Thrashing

I've observed a few times Neuromancer's gun thrashing pretty badly - sometimes doing a full circle before firing. I'm currently trying to avoid this by accounting for an extra of max(time-till-gun-turns-to-angle,time-till-gunheat-is-0) in my PIF time, but I wonder if anybody else has come up with some way to avoid this problem?

    Skilgannon21:05, 2 September 2012