Initialization Code Runtime Reduction Effort
This is the thread's initial revision.
Here I am going to post information on CPU performance of configuration, construction, drive, gun, and radar. Configuration is one time setting of parameters at beginning of first round. Construction is construction of the scenarios, drives, guns, etc. and loading them into my component chain, also a one time event at beginning of first round. Load stats is loading the previous set of statistics from disk so they can be updated and written back out at the end of the battle. Drive, gun, and radar times are averages and peaks over every tick for the entire battle.
In all I ran averages against 10 seasons.
12.2 is XanderCat 12.2, while 12.3 is the development version of XanderCat 12.3 with reductions to initialization by using static initialization blocks and whatever other improvements I can make. I don't have stats for 12.3 yet; hopefully I can edit this post once I have them.
12.2 Normal | 12.2 Shielding | 12.3 Normal | 12.3 Shielding | |
---|---|---|---|---|
Opponent | Tron | Virus | Tron | Virus |
Configure AVG | 0.454 | 0.478 | ||
Construction AVG | 1.304 | 1.353 | ||
Load Stats AVG | 3.730 | 3.686 | ||
Drive AVG | 0.478 | 0.031 | ||
Drive P1 | 12.51 | 5.25 | ||
Drive P2 | 11.91 | 4.70 | ||
Drive P3 | 11.46 | 4.55 | ||
Gun AVG | 0.465 | 0.153 | ||
Gun P1 | 7.12 | 7.17 | ||
Gun P2 | 6.03 | 5.13 | ||
Gun P3 | 5.65 | 4.26 | ||
Radar AVG | 0.0019 | 0.0018 | ||
Radar P1 | 0.10 | 0.28 | ||
Radar P2 | 0.06 | 0.14 | ||
Radar P3 | 0.04 | 0.04 |