Comparing Results Between Shielders

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Revision as of 19 February 2013 at 18:08.
This is the thread's initial revision.

Comparing Results Between Shielders

So as I was putting together my own bullet-shielding-only robot Spitfire, it occurred to me there are a few instances we need to think about if we want to compare performance between shielders. 1) When opponent is at low energy. 2) When opponent is too close. 3) Any other scenario where the robot developer may be tempted to do something other than shielding for special situations.

For mine, I currently try to shield right up until the opponent runs out of energy. If opponent stops firing before running out of energy, I don't fire either. The one time I do fire first is when the opponent is disabled and there are no more opponent waves in play. I never move, accept for a little step out and back in when firing. If opponent is too close for my shielding, I just get hit.

    Skotty19:08, 19 February 2013